Atom rpg shield pieces12/30/2023 I like turnbased with action points, so it works for me but it is a bit clunky with today's standards. The combat, the little I've experienced so far, is good and almost identical to FO1&2. This, I guess, further emphasize the dev's ambition to make you choose carefully and that every choice come with a cost to lock you out from being good at everything. The only downside, which I've only read about and not yet experienced, is that the perk tree is expensive and you can't be expected to reach many higher-level perks. Because I have most likely picked a few bad choices, but it doesn't matter, I only look forward to that. I hope ATOM is similar in that regard, but I of course have already realized I will have to restart sooner or later and remake a new, proper char based on those experiences. I've tried a build with is stat heavy with penalties to skills, very similar to my fallout builds, which in FO lead to being very good at fewer things rather then decent at many things. The stat points are few and you can't be good at anything without also being bad at something else. The character creation is complex and comes with really tough choices. Some of the rumours are hilarious since they reference Mad Max, Fallout, etc in a very humorous way, as if those things would have happened in the ATOM world. A few minor spelling errors etc, but the overall feeling of the game is magnificent so far (I've only seen the first little town). I only played like 2 hours yesterday, and half was just making the character, so I am very interested in playing further. It's very, very FO-esque, almost too much since it has kept many of the things that wasn't that great in FO1 and 2. I had watched a little LPs of the beta so I knew approx what I was getting. Anyone tried/playing ATOM RPG? Bought it and installed it late yesterday and the first impressions are good.
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